Geometry node particles
The brief
The National Centre for Circus Arts saw our Topright logo animation and commissioned us to recreate the animation, in a very short space of time, with their logo for their 2022 gala. Again, we used Blender to create a procedural particle system to (re)form and then dismantle their logo in a loopable animation.
Wireframe vs Rendered
![](https://joestudios.co.uk/wp-content/uploads/2022/02/untitled-Optimised-2.jpg)
![](https://joestudios.co.uk/wp-content/uploads/2022/02/0044-Optimised.jpg)
Data
- Objects – 6
- Vertices – 291,088
- Edges – 546,505
- Faces – 260,633
- Triangles – 521,266
Making it 3D
- Creating the logo itself with three-dimensional particles would have been impossible because it has no depth. To solve this, we had to create a three-dimensional object from the logo by converting the SVG (Scalable Vector Graphics) logo to an object (or ‘mesh’), which we then extruded to give it depth.
Creating the particles
- We used Blender’s newly-implemented geometry nodes to procedurally generate the cubes that would combine and divaricate to form the logo (see images below). As we created everything non-destructively, every small detail was able to be fine-tuned at any stage of the process. It was so simple that the animation was able to be controlled by four values and viewed in real-time in the viewport.
Rendering
- We sent the project to a render farm, Concierge Render, and opted for Blender’s recently re-written renderer, Cycles.
four hours later…
The product
The Results
”TESTIMONIAL PENDING
Alison KingDATA PENDING